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The Surprising Effectiveness of Approximate Value Iteration in Self-Play

[Sztuczna inteligencja] Autorzy: Raphael Boige, Amine Boumaza, Bruno Scherrer

Combining search with function approximation has driven major advances in game-playing programs, making self-play algorithms more competitive than ever. Still, the computational overhead of the most popular methods, based on Monte Carlo Tree Search (MCTS), can be substantial. In this work, we investigate whether simpler methods remain competitive in non-trivial, moderately sized games such as Connect Four, Hex(7x7) and synthetic games. We train a minimal self-play implementation of Approximate Value Iteration (AVI) and use ground-truth oracles for exact evaluation. Contrary to expectations, our results demonstrate the surprising effectiveness of AVI: it learns more accurate value functions than those learned by AlphaZero, while its one-step-lookahead greedy policies remain competitive with MCTS-based policies at substantially lower training and inference costs. Preliminary experiments o…

Kategoria arxiv
cs.AI
Kategoria
Sztuczna inteligencja
Pdf
https://arxiv.org/pdf/2609.09094v1

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