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Security Education in Higher Education through AI-Powered Gamification

[cs.CY] Autorzy: Bingjun Li, Christopher Buzaid, Weihao Qu

Cybersecurity education is facing more challenges as AI-driven attacks are becoming increasingly realistic and difficult to detect. Traditional video-based cybersecurity training in higher education often suffers from both low engagement and limited effectiveness. This dilemma motivates educators to explore innovative approaches, such as AI-powered gamification, which can deliver engaging, meaningful, and personalized learning experiences. By presenting content in a more interactive and user-friendly way, these methods have the potential to significantly improve both learner engagement and educational outcomes. This paper explores AI-powered gamification in cybersecurity education through the development of several short, mobile-friendly games. These games cover a range of topics from password security to text and phone scam recognition, incorporate multiple gamification strategies, inc…

Kategoria arxiv
cs.CY
Kategoria
cs.CY
Pdf
https://arxiv.org/pdf/2608.24778v1
Doi
10.65879/3070-5789.2025.01.07

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